# File high_skills/vedenieLopty.rb, line 14 def initialize @agentInfo = Java::sk.fiit.jim.agent.AgentInfo.getInstance @radius = 1 end
# File high_skills/vedenieLopty.rb, line 88 def getHighestY points points.sort_by {|p| p.getY} return points.last end
# File high_skills/vedenieLopty.rb, line 98 def getLowestX points points.sort_by {|p| p.getX} return points.first end
# File high_skills/vedenieLopty.rb, line 93 def getLowestY points points.sort_by {|p| p.getY} return points.first end
# File high_skills/vedenieLopty.rb, line 19 def pickHighSkill case when @agentInfo.ballUnseen > 5 #puts 'finding ball' return Localize.new(Proc.new{(not see_ball? || me.on_ground?)}) end #puts 'walking to' return pickWalk end
# File high_skills/vedenieLopty.rb, line 29 def pickWalk #relative positions @ballRelPos = @agentInfo.ballControlPosition #absolute positions @ballAbsPos = WorldModel.getInstance.getBall.getPosition #@goalAbsPos = AgentInfo.getInstance.kickTarget @goalAbsPos = Vector3D.cartesian(11.5,0,0) @agentAbsPos = AgentModel.getInstance.getPosition #circle aroud ball in @radius radius @circleAroundBall = Circle.new(Vector2.new(@ballAbsPos.getX(),@ballAbsPos.getY()),@radius) #line between ball and target @line = Line2D.new(@ballAbsPos.getX, @ballAbsPos.getY, @goalAbsPos.getX, @goalAbsPos.getY) #orthogonal line @ortLine = Line2D.new(@ballAbsPos.getX, @ballAbsPos.getY, @line.getNormalVector) #points of intersection between line (ball,target) and circle(ball,radius) #there have to be always two points as a result for each line @pointsAroudBallOnSides = @ortLine.getCircleIntersection(@circleAroundBall) @pointsAroudBallOnWay = @line.getCircleIntersection(@circleAroundBall) @leftPoint = Vector3D.cartesian(getHighestY(@pointsAroudBallOnSides),0) @rightPoint = Vector3D.cartesian(getLowestY(@pointsAroudBallOnSides),0) @frontPoint = Vector3D.cartesian(getLowestX(@pointsAroudBallOnWay),0) #puts @circleAroundBall #puts @line #puts @ortLine #puts @frontPoint #puts @leftPoint #puts @rightPoint if @ortLine.solveGeneralEqation(@agentAbsPos.getX,@agentAbsPos.getY)<2 then #puts 'ball is behind me' if @line.solveGeneralEqation(@agentAbsPos.getX,@agentAbsPos.getY)>0 then @targetToGo = @leftPoint #puts 'I have to go left around ball' else @targetToGo = @rightPoint #puts 'I have to go right around ball' end else #puts 'ball is in front of me, I have to go to front point' @targetToGo = @frontPoint end #@targetToGo = AgentModel.getInstance.relativize @targetToGo #puts 'BALL IS at' #puts @ballAbsPos #puts 'GOING TO' #puts @targetToGo #puts 'I am here>' #puts @agentAbsPos return WalkOld.new(@targetToGo) #return WalkOld.new(:ball) end
# File high_skills/vedenieLopty.rb, line 103 def see_ball? ball.notSeenLongTime() < 5 end