| Class | Description |
|---|---|
| RobocupServer |
Trainer is used for sending commands to RoboCup 3D simulation
soccer server with aim to set specific state on server. |
| RobocupServerAddress | |
| RobocupServerCommand |
Interface with aim to bridge
|
| RobocupServerCommand.Agent |
This expression sets the position and velocity of the given player on the field.
|
| RobocupServerCommand.Ball |
TODO: Replace with a brief purpose of class / interface.
|
| RobocupServerCommand.BallPosition |
TODO: Replace with a brief purpose of class / interface.
|
| RobocupServerCommand.BallVelocity |
TODO: Replace with a brief purpose of class / interface.
|
| RobocupServerCommand.DropBall |
Command used to drop ball at its current position and move all players
away by the free kick radius.
|
| RobocupServerCommand.Generic |
Generic command used mainly for debugging purposes.
|
| RobocupServerCommand.KickOff |
This command start the soccer game, tossing a coin to select the team
that kicks off first.
|
| RobocupServerCommand.PlayMode |
This command sets the current play mode.
|
| RobocupServerCommand.Position |
TODO: Replace with a brief purpose of class / interface.
|
| RobocupServerCommand.Velocity |
TODO: Replace with a brief purpose of class / interface.
|
| RobocupServerCommandTest |
Test with aim to cover most frequently used trainer command tests and their
syntax.
|