Modifier and Type | Field and Description |
---|---|
Vector3D |
accelerometer |
Map<Joint,Double> |
agentsJoints |
Vector3D |
ballRelativePosition |
Boolean |
bumper |
Map<FixedObject,Vector3D> |
fixedObjects |
ForceReceptor |
forceReceptor |
double |
GAME_TIME
The game time which is calculated when game is running, that
means not in BEFORE_KICK_OFF game mode.
|
Vector3D |
gyroscope |
HearReceptor |
hearReceptor |
List<PlayerData> |
otherplayers |
Boolean |
OUR_SIDE_IS_LEFT |
Integer |
PLAYER_ID
Player's id.
|
EnvironmentModel.PlayMode |
playMode |
double |
SIMULATION_TIME
The simulation time which is calculated since server starts.
|
Constructor and Description |
---|
ParsedData() |
public double SIMULATION_TIME
public double GAME_TIME
public Integer PLAYER_ID
public Boolean OUR_SIDE_IS_LEFT
public EnvironmentModel.PlayMode playMode
public Vector3D gyroscope
public Vector3D accelerometer
public ForceReceptor forceReceptor
public Vector3D ballRelativePosition
public Map<FixedObject,Vector3D> fixedObjects
public List<PlayerData> otherplayers
public Boolean bumper
public HearReceptor hearReceptor