| Modifier and Type | Field and Description | 
|---|---|
Vector3D | 
accelerometer  | 
Map<Joint,Double> | 
agentsJoints  | 
Vector3D | 
ballRelativePosition  | 
Boolean | 
bumper  | 
Map<FixedObject,Vector3D> | 
fixedObjects  | 
ForceReceptor | 
forceReceptor  | 
double | 
GAME_TIME
The game time which is calculated when game is running, that
 means not in BEFORE_KICK_OFF game mode. 
 | 
Vector3D | 
gyroscope  | 
HearReceptor | 
hearReceptor  | 
List<PlayerData> | 
otherplayers  | 
Boolean | 
OUR_SIDE_IS_LEFT  | 
Integer | 
PLAYER_ID
Player's id. 
 | 
EnvironmentModel.PlayMode | 
playMode  | 
double | 
SIMULATION_TIME
The simulation time which is calculated since server starts. 
 | 
| Constructor and Description | 
|---|
ParsedData()  | 
public double SIMULATION_TIME
public double GAME_TIME
public Integer PLAYER_ID
public Boolean OUR_SIDE_IS_LEFT
public EnvironmentModel.PlayMode playMode
public Vector3D gyroscope
public Vector3D accelerometer
public ForceReceptor forceReceptor
public Vector3D ballRelativePosition
public Map<FixedObject,Vector3D> fixedObjects
public List<PlayerData> otherplayers
public Boolean bumper
public HearReceptor hearReceptor