#include <stdio.h>
Include dependency graph for SituationsLog.h:
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Data Structures | |
class | SituationsLog |
Defines | |
#define | LOG_PLAYER_TEAM "player-team\0" |
#define | LOG_PLAYER_ACTIVE "player-active\0" |
#define | LOG_PLAYER_OTHER "player-other\0" |
#define | LOG_BALL "ball\0" |
#define | LOG_POINT "point\0" |
#define | LOG_LINE "line\0" |
#define | LOG_CIRCLE "circle\0" |
#define LOG_BALL "ball\0" |
Definition at line 6 of file SituationsLog.h.
#define LOG_CIRCLE "circle\0" |
#define LOG_LINE "line\0" |
Definition at line 8 of file SituationsLog.h.
Referenced by Player::circleKickToPass(), and Player::passTo().
#define LOG_PLAYER_ACTIVE "player-active\0" |
#define LOG_PLAYER_OTHER "player-other\0" |
#define LOG_PLAYER_TEAM "player-team\0" |
#define LOG_POINT "point\0" |
Definition at line 7 of file SituationsLog.h.