ActionScheduler(WorldModel *wm, ServerSettings *ss, PlayerSettings *ps) | ActionScheduler | |
dispatchAction(int cycle) | ActionScheduler | |
doDispatchAction(struct scheduled_action *action) | ActionScheduler | [protected] |
PS | ActionScheduler | [private] |
scheduleAction(int cycle, void(*action_callback)(WorldModel *, ServerSettings *, PlayerSettings *, void *, int), void(*cleanup_callback)(void *, int), void *params, int params_size) | ActionScheduler | |
scheduled_actions | ActionScheduler | [private] |
SS | ActionScheduler | [private] |
WM | ActionScheduler | [private] |
~ActionScheduler() | ActionScheduler | [virtual] |