#include <stdlib.h>
#include <math.h>
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Data Structures | |
class | fuzzy |
Defines | |
#define | FZ_TRIANGLE 0 |
#define | FZ_TRAPEZOID 1 |
#define | FZ_CONST 2 |
#define | FZ_LEFT 3 |
#define | FZ_RIGHT 4 |
#define | FZ_WELL 5 |
Functions | |
float | andz (float c1, float c2) |
float | orz (float c1, float c2) |
float | andp (float c1, float c2) |
float | orp (float c1, float c2) |
float | andl (float c1, float c2) |
float | orl (float c1, float c2) |
#define FZ_CONST 2 |
Definition at line 6 of file fuzzy.h.
Referenced by cFuzzyObj::AddInputMF(), and cFuzzyObj::AddOutputMF().
#define FZ_LEFT 3 |
Definition at line 7 of file fuzzy.h.
Referenced by cFuzzyObj::AddInputMF(), cFuzzyObj::AddOutputMF(), and Player::kickToScore().
#define FZ_RIGHT 4 |
Definition at line 8 of file fuzzy.h.
Referenced by cFuzzyObj::AddInputMF(), cFuzzyObj::AddOutputMF(), and Player::kickToScore().
#define FZ_TRAPEZOID 1 |
Definition at line 5 of file fuzzy.h.
Referenced by cFuzzyObj::AddInputMF(), cFuzzyObj::AddOutputMF(), and Player::kickToScore().
#define FZ_TRIANGLE 0 |
Definition at line 4 of file fuzzy.h.
Referenced by cFuzzyObj::AddInputMF(), cFuzzyObj::AddOutputMF(), and Player::kickToScore().
#define FZ_WELL 5 |
float andl | ( | float | c1, | |
float | c2 | |||
) |
float andp | ( | float | c1, | |
float | c2 | |||
) |
float andz | ( | float | c1, | |
float | c2 | |||
) |