Player Member List

This is the complete list of members for Player, including all inherited members.

accelerateBallToVelocity(VecPosition vel)BasicPlayer [protected]
ACTBasicPlayer [protected]
adjustView(double distance, double min=1, double max=20)BasicPlayer [protected]
alignNeckWithBody()BasicPlayer [protected]
amIAgentToSaySomething(SoccerCommand soc)Player [private]
attackerMainLoop()Player [private]
bContLoopPlayer [private]
canDribbleFast()BasicPlayer [protected]
canDribbleSlow()BasicPlayer [protected]
canDribbleWithBall()BasicPlayer [protected]
catchBall()BasicPlayer [protected]
circleKickToPass(double *dFitness=NULL)Player [private]
clearBall(ClearBallT type, SideT s=SIDE_ILLEGAL, AngDeg *angMax=NULL)BasicPlayer [protected]
collideWithBall()BasicPlayer [protected]
communicate(char *str)BasicPlayer [protected]
dashToPoint(VecPosition pos, int iCycles=1)BasicPlayer [protected]
defenderMainLoop()Player [private]
defendGoalLine(double dDist)BasicPlayer [protected]
deMeer5()Player
deMeer5_goalie()Player
directPass(VecPosition pos, PassT passType)BasicPlayer [protected]
directTowards(VecPosition posTo, AngDeg angWhenToTurn, VecPosition *pos=NULL, VecPosition *vel=NULL, AngDeg *angBody=NULL)BasicPlayer [protected]
dribble(AngDeg ang, DribbleT d)BasicPlayer [protected]
dribbleFast(int dDirection)BasicPlayer [protected]
dribbleSlow(int dDirection)BasicPlayer [protected]
dribbleWithBall(int dDirection)BasicPlayer [protected]
executeStringCommand(char *str)Player
formationsPlayer [private]
freezeBall()BasicPlayer [protected]
getActiveInterceptionPointBall(int *iCyclesBall, bool isGoalie)BasicPlayer [protected]
getDeadBallPosition()Player [private]
getDribblePoint(DribbleT dribble, double *dDist)BasicPlayer [protected]
getEndSpeedForPass(ObjectT o, VecPosition posPass)BasicPlayer [protected]
getInterceptionPointBall(int *iCyclesBall, bool isGoalie)BasicPlayer [protected]
getInterestRadius(double dDist)BasicPlayer [protected]
getMarkingPosition(ObjectT o, double dDist, MarkT mark)BasicPlayer [protected]
getMax(double val1, double val2)Player
getMyRole()Player
getNrOfBarrierInCone(int iType, double dR)BasicPlayer [protected]
getOptimalCommonAction()Player
getPlayerIndexRole(ObjectT o)Player
getPlayerRoles()Player
getPlayerTypeRole(int index)Player
getShootPositionOnLine(VecPosition p1, VecPosition p2, AngDeg *angLargest=NULL)BasicPlayer [protected]
getThroughPassShootingPoint(ObjectT objTeam, VecPosition posEnd, AngDeg *angMax)BasicPlayer [protected]
goalieMainLoop()Player [private]
goalMiddlePlayer [private]
handleStdin()Player
handleWithBall()BasicPlayer [protected]
holdBall()BasicPlayer [protected]
intercept(bool isGoalie)BasicPlayer [protected]
interceptClose()BasicPlayer [protected]
interceptCloseGoalie()BasicPlayer [protected]
interceptScoringAttempt()BasicPlayer [protected]
isEmptySpace(int playerIndex, DirCG direction)Player
isFreeCone(double angle, double length)BasicPlayer [protected]
isInFrontOfGoalCG(VecPosition pos)Player
isPassBlocked(ObjectT oPlayer, AngRad ang)Player [private]
isPassBlockedCG(int playerIndex, int teammateIndex, DirCG passDirection)Player
kickBallCloseToBody(AngDeg ang, double dKickRatio=0.16)BasicPlayer [protected]
kickTo(VecPosition posTarget, double dEndSpeed)BasicPlayer [protected]
kickToDrible()Player
kickToPass(double *dFitness=NULL)Player
kickToPlay()Player
kickToScore()Player
leadingPass(ObjectT oPlayer, AngRad ang)Player [private]
BasicPlayer::leadingPass(ObjectT o, double dDist, DirectionT dir=DIR_NORTH)BasicPlayer [protected]
listenTo(ObjectT obj)BasicPlayer [protected]
logPlayer [private]
m_actionPrevPlayer [private]
m_iPenaltyNrPlayer [private]
m_objMarkOppPlayer [private]
m_objPassOptionPlayer [private]
m_timeLastSayPlayer [private]
mainLoop()Player
makeBallInfo(VecPosition posBall, VecPosition velBall, int iDiff, char *str)Player [private]
mark(ObjectT o, double dDist, MarkT mark)BasicPlayer [protected]
midfielderMainLoop()Player [private]
moveToPos(VecPosition posTo, AngDeg angWhenToTurn, double dDistDashBack=0.0, bool bMoveBack=false, int iCycles=1)BasicPlayer [protected]
moveToPosAlongLine(VecPosition pos, AngDeg ang, double dDistThr, int iSign, AngDeg angThr, AngDeg angCorr)BasicPlayer [protected]
oscillateView(SoccerCommand soc)BasicPlayer [protected]
outplayOpponent(ObjectT o, VecPosition pos, VecPosition *posTo=NULL)BasicPlayer [protected]
passTo(AngRad angle, ObjectT oPlayer, VecPosition *pos=NULL, double dConfThr=0.9)Player
passToFitness(double from1X, double from1Y, double to1X, double to1Y, double pX, double pY, double toX, double toY, double r)Player [private]
passToOpponentFitness(double from1X, double from1Y, double to1X, double to1Y, double pX, double pY, double toX, double toY, double r=-1)Player [private]
passToTeammateFitness(double from1X, double from1Y, double to1X, double to1Y, double pX, double pY, double toX, double toY, double r=-1)Player [private]
performPenalty()Player [private]
Player(ActHandler *a, WorldModel *wm, ServerSettings *ss, PlayerSettings *cs, Formations *fs, char *strTeamName, double dVersion, int iReconnect=-1)Player
PSBasicPlayer [protected]
sayBallStatus(char *str)Player [private]
sayOppAttackerStatus(char *str)Player [private]
searchBall()BasicPlayer [protected]
shallISaySomething(SoccerCommand soc)Player [private]
showStringCommands(ostream &out)Player
SSBasicPlayer [protected]
tackle()BasicPlayer [protected]
teleportToPos(VecPosition pos)BasicPlayer [protected]
throughPass(ObjectT o, VecPosition posEnd, AngDeg *angMax=NULL)BasicPlayer [protected]
transformGlobalDirectionToAngleCG(DirCG globalDirection)Player
turnAround()BasicPlayer [protected]
turnBackToPoint(VecPosition pos, int iPos=1)BasicPlayer [protected]
turnBodyToObject(ObjectT o)BasicPlayer [protected]
turnBodyToPoint(VecPosition pos, int iPos=1)BasicPlayer [protected]
turnNeckToObject(ObjectT o, SoccerCommand com)BasicPlayer [protected]
turnNeckToPoint(VecPosition pos, SoccerCommand com)BasicPlayer [protected]
turnWithBallTo(AngDeg ang, AngDeg angKickThr, double dFreezeThr)BasicPlayer [protected]
uCG(int teammateIndex, DirCG passDirection)Player
valueRuleInterc1(PlayerActionCG agentAction)Player
valueRulePasser1(RoleCG *playerRoles, int teammateIndex, PlayerActionCG agentAction, PlayerActionCG teammateAction, DirCG passDirection)Player
valueRulePasser2(PlayerActionCG agentAction, DirCG emptySpaceDirection)Player
valueRulePasser3(PlayerActionCG agentAction)Player
valueRulePasser4(PlayerActionCG agentAction)Player
valueRulePassive1(PlayerActionCG agentAction)Player
valueRuleReceiver1(RoleCG *playerRoles, int teammateIndex, PlayerActionCG agentAction, PlayerActionCG teammateAction, DirCG passDirection)Player
valueRuleReceiver2(RoleCG *playerRoles, int teammateIndex1, int teammateIndex2, PlayerActionCG agentAction, PlayerActionCG teammateAction1, DirCG passDirection1, PlayerActionCG teammateAction2, DirCG passDirection2)Player
valueRuleReceiver3(PlayerActionCG agentAction)Player
variableEliminationAlgorithmCG()Player
variableEliminationAlgorithmCG(RoleCG *playerRoles)Player
WMBasicPlayer [protected]
~Player()Player


Generated on Thu Apr 26 22:38:56 2007 for GangOfSix(GOS)-RoboCupTeamProject by  doxygen 1.5.1-p1