src/SituationsLog.h File Reference

#include <stdio.h>

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Data Structures

class  SituationsLog

Defines

#define LOG_PLAYER_TEAM   "player-team\0"
#define LOG_PLAYER_ACTIVE   "player-active\0"
#define LOG_PLAYER_OTHER   "player-other\0"
#define LOG_BALL   "ball\0"
#define LOG_POINT   "point\0"
#define LOG_LINE   "line\0"
#define LOG_CIRCLE   "circle\0"


Define Documentation

#define LOG_BALL   "ball\0"

Definition at line 6 of file SituationsLog.h.

#define LOG_CIRCLE   "circle\0"

Definition at line 9 of file SituationsLog.h.

Referenced by Player::passTo().

#define LOG_LINE   "line\0"

Definition at line 8 of file SituationsLog.h.

Referenced by Player::circleKickToPass(), and Player::passTo().

#define LOG_PLAYER_ACTIVE   "player-active\0"

Definition at line 4 of file SituationsLog.h.

Referenced by Player::circleKickToPass().

#define LOG_PLAYER_OTHER   "player-other\0"

Definition at line 5 of file SituationsLog.h.

Referenced by Player::passTo().

#define LOG_PLAYER_TEAM   "player-team\0"

Definition at line 3 of file SituationsLog.h.

Referenced by Player::passTo().

#define LOG_POINT   "point\0"

Definition at line 7 of file SituationsLog.h.


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